
Creator, Gameplay Programmer, and Game Designer ( Unity )
Pass through holes in walls coming in front of you by "drag & drop" 'ing your hands and feet.
💻 Developed a game jam prototype with "Ragdoll" and "Hypercasual" themes in 3 days.
💻 Achieved strong KPIs: €0.28 CPI, 31% Day 1 Retention, 8-minute average playtime.
💻 1st place, earning with "Best Game Dev" award.
💻 Collaborated with Homa Games for several months, refining the prototype through multiple iterations.
💻 Achieved strong KPIs: €0.28 CPI, 31% Day 1 Retention, 8-minute average playtime.
💻 1st place, earning with "Best Game Dev" award.
💻 Collaborated with Homa Games for several months, refining the prototype through multiple iterations.




