Gameplay Programmer ( Unity )
💻 Developed IOs and Android Hypercasual games
💻 Externalized features such as loot boxes, UI, and gameplay mechanics to develop tools that enhance workflow efficiency in future productions
💻 Analyzed market trends and user acquisition data to enhance game KPIs and optimize UA adds.
💻 Designed multiple levels utilizing the "easy to learn, hard to master" principle to enhance player retention and playtime.
💻 Externalized features such as loot boxes, UI, and gameplay mechanics to develop tools that enhance workflow efficiency in future productions
💻 Analyzed market trends and user acquisition data to enhance game KPIs and optimize UA adds.
💻 Designed multiple levels utilizing the "easy to learn, hard to master" principle to enhance player retention and playtime.
