Unity Engine | C# | Git | PC & Nintendo Switch
To save a lost village in Siberia, Mariska and Vassilissa take the road to the far north and find themselves confronted with myths and legends come to life. During your travels, you will discover clues and gather resources as you progress onward. Your choices in how you face conflicts will affect how you overcome challenges and impact your journey.
💻I was in charge of bringing this experience seamlessly to the Nintendo Switch, optimizing performance while preserving its original artistic vision.
💻I was in charge of bringing this experience seamlessly to the Nintendo Switch, optimizing performance while preserving its original artistic vision.
My Contributions
Nintendo Switch Porting
🚚 Led the adaptation of Firebird to Nintendo Switch, ensuring smooth performance and an optimized player experience.
🚚 Worked within the platform’s hardware constraints to maintain the game’s original design and artistic intent.
🚚 Worked within the platform’s hardware constraints to maintain the game’s original design and artistic intent.
UI Optimization
🚚 Improved interface fluidity, enhancing responsiveness and smoothness of UI animations.
Documentation
🚚 Created a detailed porting guide, documenting key challenges, solutions, and best practices for future cross-platform development.
QA Testing & Debugging
🚚 Conducted quality assurance testing to identify and fix issues.


